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Some Highlights
Implemented 3D audios, serialization, event system, and asset browser for a custom tech engine for VR, written in C++.
(9 man team)
Custom VR engine
Autodesk maya extension
Editor tool for the event system in a custom tech VR engine.
(Solo work)
Welcome to my Portfolio!
New portfolio, who this?
Hi! my name is Iddo, I'm a third year game programming student at Breda University of Applied Sciences. With my specification being Engine & Tools, I have worked making custom engine as well as extending existing ones. I have experience with making extensions to existing applications like, Autodesk's Maya, Reaper, and Unreal.
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